Sep 28, 2006, 08:59 PM // 20:59
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#1
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Shadow X Clan
Profession: A/
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Assasin Secondary
Hello, I just got guild wars factions and just started an assasin. I ws wondering if anyone could suggest what the best secondary class for me would be. I'm thinking about a Necro as my secondary but im not sure, if any could gimme some input about what I sould do just let me know.
Thank you!
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Sep 28, 2006, 09:31 PM // 21:31
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#2
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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It depends.
PvE: W - gives some good defence.
N - plague touch and life stealing
Mo - better self healing
PvP: E - Shock
N - plaque touch
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Sep 29, 2006, 01:14 AM // 01:14
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#3
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Warrior secondary if you want to go with IAS stances or Flourish (high DPS/spike damage builds).
Mesmer for spreading conditions via Epidemic.
Necro for Grenth's Balance + Plague Touch fun.
Those are just off the top of my head... can't wait for the Dervish stuff.
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Sep 29, 2006, 12:49 PM // 12:49
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#4
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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A/Mo - condition removal (blindness kills the Assassin), hard rez (re-usable rez skill), helper monk, hex removal
A/Rit - global healer (easier than /mo to get into groups - assuming you say you are healer helper), damage dealer (weapon spells), hard rez
A/W - better defense, flourish assassin, possible critical unlimited combo
A/N - plague touch/sending, long lasting hexes, weaken enemies, more conditions to give
A/Me - condition spreader, energy stealer, interupter
A/E - armored assassin
A/R - Critical Barrager
Preferrably, /Mo, /N, /Rit. I started off as a /Mo, then I went to /N then when I had enough skills purchased/caped, I went for /W. /Mo was for condition removal and enchantments. I then had enough enchantements, so I went for /N for condition sending and hex casting. Then I had skills to remove conditions (signet of Malice) and long lasting hexes, I switched to /W for balanced stance, wild blow.
Its all upto you as to what you would like to do with your Assassin. Select a secondary to suite your needs.
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Sep 29, 2006, 02:25 PM // 14:25
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#5
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Frost Gate Guardian
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I chose ranger for my secondary so I could switch between regular assassin (melee range) and fighting at a distance with a bow, but I'll probably switch soon. In general I'd say either monk or warrior secondaries are going to be your most popular. Monk provides lots of healing and protection, while warrior would provide extra stances and stuff for more defence.
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Sep 29, 2006, 06:21 PM // 18:21
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#6
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Shadow X Clan
Profession: A/
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Ok thank you guys very much, from what I see I think im going to pick A/W so thanks for you inquiry i appreciate it!
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Oct 02, 2006, 12:36 AM // 00:36
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#7
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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Don't stances use the Strength attribute? Or does that really matter, will they still be useful right out of the box?
(I have an assassin too still confused what secondary to take)
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Oct 02, 2006, 11:57 AM // 11:57
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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CagedinSanity, most defensive Warrior stances, such as Bonetti's Defence or Defensive Stance, are in the Tactics line.
As for secondary... I went /Mo, for hex removal and condition removal... Spiteful Spirit, Empathy, Blindness etc. really hurt an assassin.
Last edited by Stormlord Alex; Oct 02, 2006 at 11:59 AM // 11:59..
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Oct 02, 2006, 02:32 PM // 14:32
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#9
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Academy Page
Join Date: Jul 2006
Guild: Heroes of Hobby Haven
Profession: A/Me
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from my experience...
mesmer for energy management/hexing [keys off some of your attack skills]
monk for prot spirit/shielding hands [mitigating spike damage from ele bosses and the like...this really works!] and hard rez
ritualist for resilient weapon/wielder's boon combo. if you get hexed or put conditions, you get 4 pips of health regen, +24 armor and ~80 healing from that combo
warrior for crazy attack speed/spiking abilities like flurry to make you land your combo faster then tactics stances to mitigate damage
these are some of the secondaries i have tried. i didn't come up with the skills that your secondary uses, but other assassins have tried them and i helped volunteer to test them so these secondaries really do work.
of course, don't limit your thinking to what the secondaries do best [like a monk for healing, a warrior for adrenaline spikes, a rit for spirits, etc], be creative and experiement! you find a 3-4 hit combo you're comfortable with then mix and match the skills. playskill + skillset FTW!
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